• Jerkface@lemmy.world
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        9 months ago

        For comparison, that screenshot is 342kb, and Super Mario Bros is 40kb. The screenshot is more than 8.5 times bigger than the game it comes from.

        • sus@programming.dev
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          9 months ago

          I managed to recreate almost the same screenshot in 5kb (and with much less compression artifacts!)

          before adding the text and circles it was only 1.6kb

          it’s a case where jpeg compression ironically results in the picture getting 60x larger and more blurry because everyone recompresses the images and jpeg is designed for large photos and not pixel art

  • Rhaedas@kbin.social
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    9 months ago

    I’ve seen this same suggestion years ago on Blender tutorials. Generating a scene isn’t about making it realistic, it’s about fooling the audience into thinking it’s real without making it too hard to create. Look at videos from Ian Hubert on how to fake it well.

    • Tar_Alcaran@sh.itjust.works
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      9 months ago

      Halo 3 came out 17 years ago. I learned this today (and still don’t really see it…), so I say they did amazingly well!

    • Dabundis@lemmy.world
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      9 months ago

      The monkey’s paw curls. New AAA games now feature thousands of individual rock models, among other labor- and space-saving measures being forgone in favor of realism. The game is 400 GB and the devs have worked 110 hours per week for the last 3 months

  • Sanctus@lemmy.world
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    9 months ago

    Welcome to gamedev. Its all smoke, mirrors, and magic tricks. Come intervene in our fancy electric rock dreams.