• VindictiveJudge@lemmy.world
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      5 hours ago

      KotOR’s control scheme is definitely weird. It’s a turn based game but the turns are obfuscated to appear like real time. On top of that, it’s in an engine intended for top-down isometric mouse-driven gameplay but it’s been kludged into an over-the-shoulder console game, then that control scheme was kludged back to mouse-driven for the PC port. It felt real good on the original Xbox way back in 2003, but if I hadn’t played it back then I would probably have some difficulty with it now.

      The writing is shockingly good, though, especially for 2003. It was easily one of the best things in the expanded universe.