KotOR’s control scheme is definitely weird. It’s a turn based game but the turns are obfuscated to appear like real time. On top of that, it’s in an engine intended for top-down isometric mouse-driven gameplay but it’s been kludged into an over-the-shoulder console game, then that control scheme was kludged back to mouse-driven for the PC port. It felt real good on the original Xbox way back in 2003, but if I hadn’t played it back then I would probably have some difficulty with it now.
The writing is shockingly good, though, especially for 2003. It was easily one of the best things in the expanded universe.
KotOR’s control scheme is definitely weird. It’s a turn based game but the turns are obfuscated to appear like real time. On top of that, it’s in an engine intended for top-down isometric mouse-driven gameplay but it’s been kludged into an over-the-shoulder console game, then that control scheme was kludged back to mouse-driven for the PC port. It felt real good on the original Xbox way back in 2003, but if I hadn’t played it back then I would probably have some difficulty with it now.
The writing is shockingly good, though, especially for 2003. It was easily one of the best things in the expanded universe.