Oh god yeah. Some early video games are fucking horrendous for this. Thank GOD that it’s almost essentially now to have sliders for individual tracks. Always end up lowering the music to 75, the sound effects to 85-90 and the dialogue stays at 100.
I have a surprising number of games which I play with BGM at 1%. That is nuts! Why should any game be designed roughly 100x too loud!?
If memory serves, Age of Empires 3 DE is this way last I tried to play and chat on Discord. Earth Defence Force 4, and all of the new Counter Strikes are similar. It’s a war on eardrums!
me trying to hear dialogue in Half-Life mods with shit audio mixing, while guns are super loud.
Oh god yeah. Some early video games are fucking horrendous for this. Thank GOD that it’s almost essentially now to have sliders for individual tracks. Always end up lowering the music to 75, the sound effects to 85-90 and the dialogue stays at 100.
same, but like 100-50-20 for voice-sfx-music
I have a surprising number of games which I play with BGM at 1%. That is nuts! Why should any game be designed roughly 100x too loud!?
If memory serves, Age of Empires 3 DE is this way last I tried to play and chat on Discord. Earth Defence Force 4, and all of the new Counter Strikes are similar. It’s a war on eardrums!