And make sure the time is synced to the cloud so they need internet connection, and so the player can’t be sneaky and reload the game to reset the timer if they pressed x too many times
And make sure the time is synced to the cloud so they need internet connection, and so the player can’t be sneaky and reload the game to reset the timer if they pressed x too many times
!0hn0@discuss.tchncs.de
If you’d like to learn how to speedrun a niche puzzle game, check this one out :)
I haven’t written all the tutorial posts I’ve wanted to yet, so stay tuned.
There’s some unexplored territory I haven’t explained for myself, like the connection to graph theory (i dont have any foundational knowledge for graph theory so maybe someone smarter than me can help ;) i figure it would help formalize some proofs)
Feel free to share your progress!