• 3 Posts
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Joined 4 years ago
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Cake day: June 28th, 2020

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  • The appeal would be with a limited albeit large set of characters, items, & rules, you can have effectively an infinite set of outcomes due to the dice rolls of teammates but also champions/heroes chosen on team. It is almost impossible to see the same game twice unlike. There is skill expression & build mechanics that allow a player to outplay or recover matchups & adjust to the state of the game on the fly. With every game starting over at zero, you don’t get invested in building a specific character, but in mastering the gameplay which can go from micro mechanics to macro. I think a lot of folks liked it coincidentally at a time with better broadband for communications for this style of game, developers doing frequent patches to force meta shakeups & e-sports + streaming also taking off. But also a sunk cost fallacy of having invested the time to git gud not bothering to learn any game too similar.











  • Thanks for confirming some of my suspicions about how it all actually operates & the reasons for doing so.

    I really just don’t like this in principle as it is way too easy to accidentally do private stuff out of convenience on a machine which is why I do like I said with BYOD & will be present for all attempts to troubleshoot a device. I don’t really see a conceptual different in my digital desktop vs. my physical one & I wouldn’t let an employer install a camera at my desk just as much or would I think it is cool for a business to have cameras in the bathroom just because they own the rental agreement. It feels like there should be some form of privacy even in these digital scenarios that never happens & it leaves a sour taste in my mouth. Is there a solution to allowing users privacy in their system or is it only considered fully private property?