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Cake day: June 9th, 2023

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  • I’m a big fan of the books who didn’t really like the movie. But that’s partly because I’m also a huge fan of the BBC TV show so, to me, that’s what HHGG should look and sound like. Particularly Peter Jones as the voice of the Book (nothing against Stephen Fry in general).

    The movie had some good moments, but having Zaphod’s second head beneath his first instead of beside it was a horrible idea. And the joke at the end about going in the wrong direction to the Restaurant at the End of the Universe seemed to suggest the makers thought that ‘End’ refers to a physical location in the universe as opposed to its chronological end point. Which annoyed me quite a bit.

    It’s fine though, I’m not one of these “They completely ruined it” people - there are so many different versions of HHGG what with the radio show, the books, the audio books, the TV show, and the text adventure game, that there really isn’t a single definitive version. I happen to not like the film, but the rest still exist, so it’s all hoopy.











  • No, not at all, I’m not sure where you got that idea from.

    What I’m talking about is when developers (or anyone else designing a public interface) utilise something which produces unintuitive results - in this case it’s the idea that when a user clicks in a box in the middle of the screen, the next thing that happens is that typed text appears somewhere other than where they clicked.

    That’s not a bug, that’s just bad design.

    I was sympathising with the OP who encountered this particular example, but also making fun of a general trend for this sort of thing, where companies and designers sometimes seem to think that regardless of what the user did, they should be railroaded into doing what the designer wants them to do.

    It’s the wrong approach IMO, and leads to frustrating interactions with software. Or at least mildly irritating ones.