

getting a cheap pourover or an aeropress may be fun for you. i usually do drip because i don’t have time in the mornings, but all the different methods of preparation changes the character of the brew.


getting a cheap pourover or an aeropress may be fun for you. i usually do drip because i don’t have time in the mornings, but all the different methods of preparation changes the character of the brew.


no, i don’t care about the machine. you do you. just don’t put other stuff in it. coffee is expensive.


no, i can’t handle espresso.


yeah but then you drink the coffee. you don’t dilute it.


that’s… no.
i’m not into the fancy stuff, i have only whatever was cheap to get (plastic v60, first-gen aeropress, a french press i got for free) but… if you want to drink coffee, at least drink coffee.
paintball it is!
oh the dualidean of man…
the entire evolution of humanity lead up to this crossover. deans and beans?
absolute ovum for the eyes
CHANG the subject.


well this fucking sucks. i don’t want to see this shit.
i went to gaysextown MA and everyone there knew you


AGENTS.md, CLAUDE.md, copilot as contributor, an insanely long readme full of tables and emoji for a project that is just a couple of months old, solving a problem nobody who can read a man page has, posted by an account named after the project, with explicit disclosures in the post.
idk it’s unclear
for 1985 that’s insanely compact.
like, these are 6 and 10 years later, respectively:


i think the main two things that make an immersive sim are open-endedness and mechanical depth. zelda is linear in that there’s only one valid outcome, and TES is shallow in that skills are just “press button to action”.
some outliers i’d class as imsims are, like… Divinity: Original Sin 1/2 and Hitman.
196 is that way