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Cake day: June 11th, 2023

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  • dustyData@lemmy.worldtomemes@lemmy.worldDon't crucify me
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    48 minutes ago

    Did you know that I make a mean risotto? It’s so fire. Like, I use all these high class ingredients, a delicious local cheese that tastes like magic. And I can get it to the perfect consistency, and I can do it for relatively cheap. Because I’m doing it myself, labor is not accounted in, I just pay for the ingredients. Thus I can use more expensive ingredients as well.

    You know what I also like to do? I like to go out and eat at fancy restaurants with my friends and family. I also eat risotto when I eat out. Their risotto is also just as good as mine. Sometimes better, sometimes not so much. It is always more expensive than cooking myself of course. But you know what I don’t like to do? I don’t like to cook for dozens of people. It is too much labor. However, I can go with a party of 10 or more people and eat in a restaurant. And they will serve us, because they don’t care that there are too many of us. Because we are paying them to cook. I exchange money, for more convenience and less effort. Ain’t that wild?

    So, anyways, I’m not talking about food.




  • dustyData@lemmy.worldtomemes@lemmy.worldDon't crucify me
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    1 hour ago

    The reason you are being piled on is because Steam, the Steam deck, and most likely both the Frame and the Steam machine, are NOT walled gardens. It is not a console. Valve actively encourages people to use the hardware wherever and however you want, install EPIC, install Heroic, install GOG games, do whatever you want. You can buy a Steam Deck and play only and exclusively pirated games, and Valve won’t stop you, they can’t stop you, because it is just a computer. And it is open, and it is yours. This goes completely against all proprietary software and hardware tenets, and it is incompatible with your argument.

    It is a big corporation, and it is a benevolent dictatorship. But Valve is not, and it does not try to behave like a monopoly, it is not proprietary (most of the development work on gaming in Linux is done under FOSS licenses), and it is not a walled garden.


  • dustyData@lemmy.worldtomemes@lemmy.worldDon't crucify me
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    47 minutes ago

    Typical, “it is not for me, therefore I declare it is stupid and not for anyone!”

    It’s ok to not be marketed to. It’s good that a product was not designed for you specifically. “I can build the same PC…” Shhhh, shut up. Go do it, let other people like and enjoy their stuff. You don’t have to buy it if you don’t like it.





  • Not really. Youtuber Acerola has a great series on shader programming and dealing with negative numbers is a non-factor. The advantage of working with computers is that it abstracts that complexity away. You program with high level concepts, a dev rarely deals with direct calculations, unless they are actually writing the fundamental apis for it, like DX or Vulkan. Much less copy-paste formulas. It gets complicated fast, but the abstraction keeps it simple for the developer, like, the math is perhaps the easiest part of programming computer graphics.


  • Tradition, 3d videogames started doing it like that because of how computers worked 40 years ago, then devs got used to think about 3d space that way and it stuck. Essentially videogames think about visual depth. And yes, the physics engines for videogames usually account for that and use their own transformations of formulas because they are rarely simulating anything more complex than rigid body physics. Advanced simulations aren’t any harder for devs, all the transformations are abstracted away with libraries.

    In the end they are just reference frames and up is whatever you want it to be. As Wikipedia puts it eloquently: “Unlike most mathematical concepts, the meaning of a right-handed coordinate system cannot be expressed in terms of any mathematical axioms. Rather, the definition depends on chiral phenomena in the physical world, for example the culturally transmitted meaning of right and left hands, a majority human population with dominant right hand, or certain phenomena involving the weak force.”


  • On very good productions, a Hollywood style movie takes produces roughly 1 to 5 minutes a day of content during filming. Not continuous, of course, on average, and not everything that is shot gets released. Think about it, 90 days if shooting to make a two hour film, if preproduction was well made and nothing goes wrong with logistics during production. Then you have post production which is even slower.

    Now think that 3D content was at least twice as hard, expensive and complex to film. With even longer and more difficult post production. For content that made half the audience nauseous, and it cost them twice as much.

    Digital productions shortened that gap, but it is still way too annoying to actually become more mainstream. Several developments in camera technology promised easier logistics and cheaper production, and more accessible consumer grade products for consumption. But ultimately these gains never materialized and the numbers simply didn’t make sense.










  • Writing is just a proxy for speaking. And entirely its own thing. Think about Greek. There are ancient texts from thousands of years ago that would be kinda weird but basically legible for modern readers. However, same text read in ancient pronunciation would be unintelligible. Search for Shakespeare in historical accent. Then suddenly a ton of things that seem weird in modern English actually start to rhyme and even make funny homophones jokes.

    Essentially, written word is a living system. Learning this system is not just about its internal logic, but learning about its history and the myriad of quirks it picked up along the way.

    Complementary to that, think that poetry is 90% having fun with these quirks.