• 13 Posts
  • 4 Comments
Joined 1 year ago
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Cake day: June 21st, 2023

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  • Upvoted. Some might be from OzTranz’s Canadian Theme Pack, which is not yet publicly available. Please don’t antagonise OzTranz about when it will be, he takes quality control very seriously and wants to be 99.9% sure his mods work fully upon release, which I do respect; There is a copy of a previous version of his graphics in a mod floating around somewhere but I recommend just waiting for the new version to drop within the next year (my estimate, don’t quote me on that or assume OzTranz made any such promise) because the new version will be coded better and be extremely useful for anyone who loves decorating their OpenTTD games.

    The bridge is likely from ABRS, the American Bridge Renewal Set, if not by OzTrans.





  • I’m a “Logistics Tycoon” OpenTTD player with a “make everything pretty and historically-accurate” NewGRF-using playstyle. I played with JGR with the calendar increase settings and now use wallclock mode, and I try to have as much variation of railtypes and road/tram types as well.

    Unfortunately I am having trouble setting up nmlc and the python-patcher used for making NewGRF mods, and am taking an extended break from OpenTTD to sort out life issues before I ask Owen Rudge to unban me from the forums.

    No drama intended, despite my reputation, I just mention it in case someone is willing to assist me without relying on the forums or discord (also, I don’t trust discord because they gave my data to the CCP which is outright international espionage by a nation that strongly dislikes my own) to communicate.

    Among the ideas I have to test are a “tracktype standards module” where you copy .pnml files of the track types you need into a pypatcher-based NewGRF mod’s source code, a futuristic “water vapor locomotive” that expels only harmless steam from being fueled by hydrogen to upgrade the Iron Horse 3 add-on, and…

    ReFuSet RaTT, the Retro-Futuristic and Contemporary Futurism set, which uses GPL v2 graphics but recombines them to work together and designates pipelines as roads and electrical/telecom utility lines as tramways to force realistic bridge use by the former and allow the latter to overlap roads and pipelines without needing bridges. It would also use the tunnel “catenary” from the maker of the Dutch NRT Metro trains as a decorative tramtype to make road tunnels. I do plan to credit them, I just don’t remember their name offhand. Also, this time not all graphics would be recycled GPL v2/v3/CC-BY-SA-NC, as I drew a couple smartroads and an optical tramtype but will still be seeking an artist because the results may be seizure-inducingly full of flashing pixel animations.

    This probably reflects my playstyle, which is to facilitate roleplaying a realistic logistics megacorp by manipulating the game’s settings and adding mods. One of these days I want to make an official “eyecandy and rp server” for /c/OpenTTD.