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Cake day: June 13th, 2023

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  • Best tool I found to help with the setup of mmwave sensors is using these cards.

    But for some reason I can’t find where I got the template, I will share mine.

    ` type: vertical-stack title: Lab Motion cards:

    • type: horizontal-stack cards:
      • type: entities entities:
        • entity: switch.lab_motion_engineering_mode name: engineering mode
    • type: vertical-stack cards:
      • type: entities entities:
        • entity: number.lab_motion_timeout name: timeout
        • entity: number.lab_motion_max_move_distance_gate name: max move distance gate
        • entity: number.lab_motion_max_still_distance_gate name: max still distance gate
        • entity: select.lab_motion_light_function name: light function
        • entity: number.lab_motion_light_threshold name: light threshold
      • type: horizontal-stack cards:
        • type: entity entity: sensor.lab_motion_detection_distance name: distance
        • type: entity entity: sensor.lab_motion_moving_distance name: move
        • type: entity entity: sensor.lab_motion_still_distance name: still
    • type: horizontal-stack cards:
      • type: entity entity: sensor.lab_motion_move_energy name: move energy
      • type: entity entity: sensor.lab_motion_still_energy name: still energy
    • type: horizontal-stack cards:
      • type: entity entity: binary_sensor.lab_motion_presence name: presence state_color: true
      • type: entity entity: binary_sensor.lab_motion_moving_target name: movement state_color: true
      • type: entity entity: binary_sensor.lab_motion_still_target name: still state_color: true
    • type: conditional conditions:
      • condition: state entity: switch.lab_motion_engineering_mode state: ‘on’ card: type: vertical-stack cards:
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_light name: light
          • type: entity entity: binary_sensor.dining_room_motion_out_pin_presence_status name: out pin presence state_color: true
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g0_move_energy name: g0
          • type: entity entity: number.dining_room_motion_g0_move_threshold name: ’ ’
          • type: entity entity: sensor.dining_room_motion_g0_still_energy name: ’ ’
          • type: entity entity: number.dining_room_motion_g0_still_threshold name: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g1_move_energy name: g1 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g1_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g1_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g1_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g2_move_energy name: g2 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g2_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g2_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g2_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g3_move_energy name: g3 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g3_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g3_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g3_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g4_move_energy name: g4 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g4_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g4_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g4_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g5_move_energy name: g5 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g5_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g5_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g5_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g6_move_energy name: g6 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g6_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g6_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g6_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g7_move_energy name: g7 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g7_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g7_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g7_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g8_move_energy name: g8 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g8_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g8_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g8_still_threshold name: ’ ’ icon: ’ ’ `

    Edit: code blocks are hard in Lemmy.