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Cake day: July 13th, 2023

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  • Takumidesh@lemmy.worldtoSelfhosted@lemmy.worldFully Virtualized Gaming Server?
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    13 days ago

    Right, but who has the resources to rent compute with multiple GPUs, this is a gaming setup, not office work, and the op was talking about racking it.

    All of those services offer an inferior experience to being at the hardware, it’s just not the same experience. Seriously, try it with multiple 1440p 144hz displays, it just doesn’t happen work out well, you are getting a compromised product for a higher cost. You need a good GPU (or at least a way to decode multiple hvec streams) in in the client, and so, you can run a standard thin client.

    ‘low latency’ is a near native experience, I’m talking, you sit down at your desk and it feels like you are at your computer(as to say, multiple monitors, hdr, USB swapping, Bluetooth, audio, etc, all working seamlessly without noticeably diminished quality), anything less isn’t worth it, since you can just, use your computer like normal.



  • Can this solution deliver 3+ streams of high resolution (1440p or higher and 144fps) low latency video with no artifacting and near native performance and responsiveness?

    Gaming has a high requirement for high fidelity and low latency I/O, no one wants to spend all this money on racks and thin clients, the then get laggy windows and scrolling, artifacts, video compression, and low resolution.

    That’s the problem at hand with a gaming server, if you want to replace a gaming desktop with a vm in a rack, you need to actually get the I/O to the user somehow, either through dedicated cables from the rack, fiber, or networking, the first is impractical, it involves potentially 100ft long runs of multiple display port, HDMI, USB, etc, and is very rigid in its application, the second is very expensive, shooting the price up to thousands of dollars per seat for display port/USB over fiber extenders, and the third option I have yet to see a vnc/remote solution that can deliver near native video performance.

    I should reiterate, the op wants to do fidelity sensitive tasks, like video editing, they don’t just need to work on a spreadsheet.


  • None of the presented solutions cover the aspect of being in a different place than the rack, the same network is fine, but at a minimum a different room.

    How do you deliver high resolution (e.g. 1440p, 144 fps) to multiple monitors with low latency over a network? I haven’t seen anything like that accomplished without running fiber from the host.

    Eventually, your thin client will need too much power anyway, making the costs rise a lot. It makes sense in an office where you have 500 seats and you can load balance resources.

    If someone can show me a multi seat gaming server that has native remote performance (as in you drag windows around in 144 fps, not the standard artifacty high latency behavior of vnc) I’ll eat a shoe.





  • The game explores the idea of choice and structure in modern video game narratives.

    It’s presented to you in such a way that you feel like you can’t break away from the established narrative, everything you do has actually been planned and accounted for, and even intended by the developer.










  • Inspection buy offs are an industry term related to getting an inspectors approval on work accomplished, sorry I shouldn’t have used it since it doesn’t really translate.

    So Alaska required more inspector intervention than other airlines I worked on.

    We use the term ‘selling’ and ‘buying’ to refer to presenting the work and demonstrating that it is airworthy (before we go to lunch, let’s try to sell this to inspection, or, I won’t buy that until you verify that it is torqued properly)

    Think of it like you saying you cleaned your room, and your parents going ‘i don’t buy that’.

    It has nothing to do with money.