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Joined 20 days ago
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Cake day: August 30th, 2024

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  • Eiri@lemmy.catoMemes@lemmy.mlDear iPhone users:
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    8 days ago

    Depending on the internal design of the phone, maybe.

    But batteries are rectangular and they can’t put them EVERYWHERE. There are places (such as near the USB port) where you can’t really put battery no matter what because there have to be things that would interfere with the rectangular battery.

    So it might have an effect, but not necessarily, depending on design, and it might be smaller than you’d think.




  • I think that’s right for a website where you accidentally clicked an ad and now it’s trying to convince you you have a virus and you need to download their virus to remove it. Or maybe for an ad pop-up where annoying you might increase the chances that the content makes it into your brain.

    But for a news website i have trouble seeing the logic.


  • Eiri@lemmy.catoMemes@lemmy.mlDear iPhone users:
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    9 days ago

    Well you don’t say it draws 2 kWh at idle. You say it draws 2 kW at idle. While that is incredibly inefficient, it means that for every hour the device is idle, it draws 2 kWh of energy.

    Oh yeah battery size isn’t sufficient to fully gauge battery life. You need to know power draw to calculate that. And it’s good to get battery life ratings from reviews. Great. It helps a lot.

    But it doesn’t mean we shouldn’t get good, comparable physical specs.

    Kinda like processors. Gigahertz and core counts are far from telling you everything, but it doesn’t mean it should be abstracted into some weird unit.



  • Eiri@lemmy.catoMemes@lemmy.mlDear iPhone users:
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    9 days ago

    What? They draw power, not energy?

    Energy is just the product of power and time. And just like amperage, the power draw of a device varies.

    And this should be obvious, but what makes more sense to an electronics engineer doesn’t matter one bit to the end user. And the end user doesn’t know anything about milli-amperes or volts (except maybe their wall outlet voltage).



  • Eiri@lemmy.catoMemes@lemmy.mlDear iPhone users:
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    9 days ago

    I disagree. Joules are really hard to understand to laypeople. Watt-hours directly relate to the power of a device without conversion, and can even be really translated in terms of power bill.

    3.6 megajoules? Eh, I guess that’s maybe a lot? Or not?

    1000 watt-hours? Oh, like running a microwave for a whole hour? Dang that’s a LOT!







  • Eiri@lemmy.catomemes@lemmy.worldThe infamous x
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    13 days ago

    That would work for projects important enough to be worth the government’s attention. But we don’t want every small project ever to be dependent on that.

    Do you really see some teenager trying to meet a civil servant to explain how their Super Random RPG 2025 wiki is worth it, and the project is finally accepted (or refused, because the civil servant isn’t too hot about giving government money to something about video games) half a year later, when the most intense players, who would have contributed to such a platform a lot, have already finished the game?

    I absolutely like that idea and I think it could be great for big sites like Wikipedia and various Internet Archive projects.

    But I really don’t think it solves everything.


  • Eiri@lemmy.catomemes@lemmy.worldThe infamous x
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    14 days ago

    I’ve got a feeling that advertising companies have ways to differentiate real and fake clicks. Best case scenario, they wouldn’t count those. Worst case scenario, they could notice that too many clicks are fake and revoke the monetization for a website.

    If captchas exist, surely they can use similar methods to catch ad cheats like that.

    This is older, and not quite the same but back when I was into private Ragnarok Online servers, it was pretty well-known among server admins that you couldn’t ask people to click your ads. Either because you asked, either because they noticed unusual activity, Google would demonetize the ads pretty quickly.


  • Eiri@lemmy.catomemes@lemmy.worldThe infamous x
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    14 days ago

    Servers and bandwidth aren’t free. Someone needs to pay for it. There are roughly seven ways to fund a website:

    • Complete volunteering, and maintainer pays all fees out of pocket. Only makes sense for very small projects, or when the maintainer is rich and has a great deal of passion or otherwise self-interest in the project.
    • Strictly fund the website with donations. That’s more or less how Wikipedia works. It can be hard to make ends meet, and it typically only works if your website basically offers community service like a charity or if you have very passionate users.
    • Freemium model: most users are just leeches and are subsidized by the few who pay for the premium version. This is more or less how free-to-play video games work, and some newspapers survive this way. It can be difficult to convince people.
    • Members only: you literally cannot use the website unless you pay. A lot of SAAS websites, especially for businesses, work this way. It can be a hard sell for a lot of service categories.
    • Ads. Sometimes combined with a freemium model, where you can pay to remove the ads. YouTube works this way.
    • Sell user data to advertisers or more sinister entities. Only possible if you have valuable user data to sell. Most social networks get a significant portion of their revenue from this method, but they typically combine it with ads.
    • Use venture capital to disturb an existing market at a loss, get massive mindshare and maybe even kill existing competition, and jack the prices up to repay your debts and turn a profit once you have customers and the market is more favourable. Airbnb works this way.

    What would you do for review sites? News sites? Video game wikis?

    Wouldn’t it suck if a wiki for an old game was just gone because there aren’t many players anymore, and now you just can’t access the info in it?