• 0 Posts
  • 17 Comments
Joined 1 year ago
cake
Cake day: June 14th, 2023

help-circle
  • CheeseNoodle@lemmy.worldtomemes@lemmy.worldfin
    link
    fedilink
    English
    arrow-up
    9
    ·
    6 days ago

    I don’t think any amount of skill can get you there for free. The game is literally programmed to get harder and harder until you wait 24h or pay some money (after which point it will actually make itself easier than normal for a while to give you that dopamine hit and train you like pavlovs dog) The game does have impossible configurations and you’d run up against those regardless of skill.






  • CheeseNoodle@lemmy.worldtomemes@lemmy.worldA poor craftsman
    link
    fedilink
    English
    arrow-up
    12
    ·
    3 months ago

    I feel like whoever made that saying never tried to make anything, tools can’t replace skill but bad tools can absoloutely make something many times harder than it needs to be which takes energy, time and motivation away from the fine detail that tends to make the biggest difference to quality.


  • CheeseNoodle@lemmy.worldtoLemmy Shitpost@lemmy.worldChoose your items
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    4 months ago

    I guess it depends where and when you are in the medieval era. In some places even knowing that steels properties are largely determined by its carbon content and not some other component of the regional addatives would be a valuble insight. In other places they already have metalurgy developed enough for spring steel so even with a degree it might be hard to implement improvements with the other technology available.


  • The rockets and the gun. I can use the rockets to prove I have useful knowledge while using the gun to prove that my stuff is mechanisms not magic (by taking it apart). I’ll then set about teaching them how to make gunpowder (charcoal, sulphur, saltpeter) and once I’m truly established we can move on to basic firearms.








  • So I’ve worked out whats been bugging me about the new episodes, not just for futurama but also all the new simpsons episodes for a while too. They’ve been trying to run distinct A and B plots at the same time without any interplay in them beyond happening to occur in the same space of time. The result is that instead of an interesting A plot with a small B plot running alongside we instead get what’s pretty much two completely seperate half length plots that end up feeling underexplored and rushed.

    The momazon episode is a good example, we started with leela moving in to fry and benders appartment and the emotional effect that has on bender, but then bender just goes to work at momazon so abrubtly that it doesn’t even feel like a consiquence of the earlier events so much as a really forced way to segway into the momazon plot, the appartment plot is then pretty much completely ignored for the whole episode only to come back up right at the end for a last minute resolution. The result is basically a rugpull on the apartment plot while leaving too little time for the momazon plot to really get interesting, they just jump right from problem straight to solution with no real obstacles that don’t immediately resolve themselves.

    Both plotlines could have been served far better if the momazon plot had been the main focus with the apartment situation being sprinkled in as interactions during the momazon plot; this would have given the A plot the full screen time to properly play out while also keeping the B plot relevant throughout the whole episode. I think a good example of this would be the episode where nibbler gets flushed down the toilet, the A plot is finding nibbler and a B plot between bender and leela/nibbler takes place within the A plot without cutting into its run time.

    TLDR: B plots have become too seperate from the A plots and end up detracting from them rather than complimenting them.